☆ 0Beitrag #26056
[SPOILER=] Ghost of Yotei – Day one update (ver 1.006) Performance and Stability • Multiple improvements to environmental rendering performance. • Fixed issues affecting Ray Tracing Mode lighting consistency and performance. • Changes to improve performance and stability while in photomode. • Various improvements to performance in missions with high character counts. • Resolved uncommon crashes when playing or idling for long periods of time. • Fixed rare crashes related to loading certain saves. Gameplay • Audio fixes to allow impact sound effects to correctly match surface types. • Fixes several bugs in mini games like bamboo chop and Zeni Hajiki. • Fixed an occasional long delay when starting buddy grapple pull. • Fixed pumpkins appearing transparent during the kunai training mission. • Fixed interrogation camera transitions to avoid popping between angles. • General camera improvements for world navigation and when using tools in combat. • Improvements camera behavior while engaged in combat, especially in optional camera modes. • Fixes various bugs and exploits during duels. • Various balance adjustments to weapons and charms, especially related to late game content. • Various balance adjustments and bug fixes related to Lethal difficulty. • Fixed bugs related to picking and throwing dropped weapons. • Balance adjustments and bug fixes to stealth kills with weapons other than the katana. • Fixed bugs with mission dialogue being cut short due to player or NPC actions. • Fixed several bugs in missions that players could perceive as blocking progress. • Various mission area improvements to help with mission flow and easier navigation. • Limit puzzle clues in some difficulty levels. • Prevent the horse from interrupting certain missions objectives or cutscenes. • Removed the ability to decapitate bounty capture targets. • Fixes a bug causing Standoff to select far away enemies. • Various adjustments and balance changes to wolf abilities, such as when fighting enemy leaders. • Prevent systemic enemies from appearing when the player is following foxes. • Added the ability for the player to open photomode (via R1) during certain stages when camping. • Various economy and loot balance changes to common metals. • Improved enemy responses to player actions in combat scenarios. • Reduced the occurrence of tutorials when camping. • Improved behavior of Saito’s men hunting for Atsu in the open world. Animation • Improved intro and exit transitions for some cinematics to present a better and more emotional experience. • Fixed multiple instances of armor blocking camera shots during cutscenes. • Fixes to prevent geometry fading or popping at incorrect times in cutscenes. • Fixes for cutscene animation artifacts. • Fixes multiple instances of weapons appearing incorrectly during cutscenes. • Fixes characters improperly appearing in some cutscenes. • Improvements to character expressions and emotions during some cutscenes. • Updated various NPC animations and voice lines to make characters behave more naturally. • Updated the intro and exit animations for katana attacks so they feel more natural. • Updating foot matching across animations to better match characters’ feet to the ground. • Added new into and exit animations to improve transitions smoothness in foot matching and posture. • Improved animations for the coal throwing game used in weapon training. • Fixed a bug that allowed dogs and other animals to play incorrect hunt animations. • Fixed various NPC animations that would play incorrectly during missions. • Improved the animation for the Brute enemy grabbing Atsu and throwing her down on the ground. • Improving various weapon draw and stow animations to reduce clipping. Environment • Improved onsen environmental assets, layout, set dressing and world interaction to provide more unique experiences for each onsen. • Improving appearance and performance of some flower types. • Improved the look of erosion and details in mountain ranges seen across the world. • Improved various textures in caves to bring up level of detail and eliminate seams and some artifacting. • Updated lower levels of detail on various tree assets around the world to prevent visual popping when the player is navigating around locations. • Updated deep snow blending to better conceal characters and also improve the look of snow on other assets. • Improvements and optimization across many assets throughout the game to improve performance. • Improved textures and assets within various caves and dens across the game for general quality polish. • Tweaked assets across the entire game to fix issues with objects floating above the ground. UI/UX • Fixed photomode flashes and bright glow when rapidly changing the time of day. • General improvements to the photomode menu UI and navigation. • Fixed bugs in mini games related to alternative controller schemes. • Fixed various bugs in spyglass. • Fixed conflicting UI elements in various menus and the map. • Fixed text overflowing in Large Text mode in various languages. • Fixed text overlap with the Key Items list and objective cards with multiple rewards. • Adjusted the position of certain UI elements, such as the Charm Level icon. • Fixed or improved icons for multiple cosmetics and skills. • Updated skill videos and allow colored glints for clearer instruction. • Fixed UI elements to avoid overlapping in various cases like duels. • Fixed a bug with items on the travelers map appearing incorrectly. • Updated the UI marker shaders, animation and size to improve legibility. • Fixed a bug where the loadout trainer inappropriately. • Modified bloom in the spyglass to improve visibility in bright scenes. • Reduced the number of pop-ups at the start of the game for a smoother experience for players with bonus content. • Improved various UI elements at vendors. • Fixed bugs related to loading and popping in menus. • Updated trophy and activity art. • Improved the appearance of some elements on the map. • Fixed the naming of some inventory items. • Added options to photomode. 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Patchlog.
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