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videocardz.comvideocardz.comhttps://videocardz.com/newz/nvidia-shows-neural-texture-compression-cutting-vram-from-6-5gb-to-970mb
Im Prinzip eine KI basierte Komprimierung, praktisch DLSS nicht für Auflösung, sondern Texturen!
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Auf YouTube öffnen❞MitgliedDLSS 5 is only one part of neural rendering, and it sits on the side where machine learning is applied to the final rendered result. The GDC session instead focused on using small neural networks inside the rendering pipeline itself to decode textures, evaluate materials, and reduce memory traffic. Think, smaller neural engines dedicated to special tasks instead of one final filter.
❞MitgliedAnother interesting AI-rendering angle is Neural Materials, which follows the same logic. Instead of carrying a large stack of separate texture data and running heavier BRDF math, NVIDIA compresses material behavior into a compact latent representation and decodes it with a small network. In the demo, a material setup with 19 channels was reduced to eight channels, and NVIDIA reported 1.4x to 7.7x faster 1080p render times in that test scene. That is less about inventing new visuals and more about storing and evaluating the same material data in a lighter way.
videocardz.comvideocardz.comhttps://videocardz.com/newz/nvidia-shows-neural-texture-compression-cutting-vram-from-6-5gb-to-970mb
Im Prinzip eine KI basierte Komprimierung, praktisch DLSS nicht für Auflösung, sondern Texturen!
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Gast123, GagGorilla, derneuemann