S.T.A.L.K.E.R. 2: Heart of Chornobyl - Update 1.7 Patch Note
[COLOR=rgb(140,137,130)]Stalkers!
Welcome to the latest update for S.T.A.L.K.E.R. 2: Heart of Chornobyl. We're excited to bring you new enhancements and fixes to improve your journey through the Zone. Below is the full list of changes:[/COLOR]
[URL='https://www.stalker2.com/news/update-1-7-patch-notes#ai-combat-and-mutants'][COLOR=rgb(242,232,217)]AI, Combat, and Mutants[/COLOR][/URL]
• [COLOR=rgb(140,137,130)]Fixed an issue when blind dog corps was standing idle after looting it during the Nightingale’s Hunt mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with delayed reaction of the mutants when killing them by using shotgun.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when mutant body was not falling in the direction of the shoot after being killed by shotgun.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when mutant bodies were shaking and stretch excessively during death animation.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when title was becoming unresponsive if Skif was knocked down by mutants while sitting near the campfire.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed several issues when NPC were spawning in front of the Player in different locations.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when Poltergeist was able to spawn outside his lair near the DK Energetic.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when game could freeze during the emission start.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when NPC near Promin CMD was idle when Player fights mutants next to them.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when Zombie with PDA was missing near the scanner at Flooded railway line near the swamps.[/COLOR]
• [COLOR=rgb(140,137,130)]Improved AI reaction to player's hostile actions.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue that occasionally caused NPCs to spawn behind the player's back.[/COLOR]
• [COLOR=rgb(140,137,130)]NPC behaviour during Emission optimization.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that occasionally prevented NPCs to perform some non-combat actions after the combat.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that caused NPCs to occasionally move to the side after detecting an enemy.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when A-life NPCs didn't move after loading a save that were made on their way to shelter.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when some Boar mutants could look like Human NPCs near the Malachite causing the game to crash.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when Controller could attack Zombified and Raised NPCs.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the Faust clones weren't spawning during the Bossfight in Visions Of Truth mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the NPCs weren't reacting to the shots from Gauss rifle that were landed near them.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the Poltergeist could stuck in a bunker below the Ribs in Lesser Zone region.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed sharp and noticeable transition for dead Mutants.[/COLOR]
• [COLOR=rgb(140,137,130)]Adjusted Combat behavior of bandits in Prologue mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when Poltergeist could appear in the A-pose after the death.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the NPCs could remember their previous Priorities and Ignorance parameters after their behaviour was already reset.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the NPCs weren't returning to their stay destination point after the sudden combat.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the random neutral Stalkers were becoming the enemy to the Player character.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue where NPCs remained online during combat while the player moved at an offline distance from them.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that caused NPCs to disappear or get stuck inside each other.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that caused NPCs to get stuck near the Enerhetyk Palace of Culture.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that caused NPCs to get stuck in weapon draw animation loop.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when NPC`s were unable to shoot the Player after they get too close to them while crouched.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where mutants could change their position during jump midair.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when some NPC`s were not hiding from the emission and die from in Zalissya location.[/COLOR]
[URL='https://www.stalker2.com/news/update-1-7-patch-notes#balance'][COLOR=rgb(242,232,217)]Balance[/COLOR][/URL]
• [COLOR=rgb(140,137,130)]Fixed an issue when Player was unable to install x8 scope to Mark I EMR rifle.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when magazine adapter for M860 was not displaying.[/COLOR]
• [COLOR=rgb(140,137,130)]Added new sprint type that activates when the stamina is fully depleted.[/COLOR]
• [COLOR=rgb(140,137,130)]Added icons for partially looted stashes on the map.[/COLOR]
• [COLOR=rgb(140,137,130)]Placed on the map some weapon attachments that were missing.[/COLOR]
• [COLOR=rgb(140,137,130)]Reworked Bloodsucker stats and behavior of the Flesh mutants during the Prologue.[/COLOR]
[URL='https://www.stalker2.com/news/update-1-7-patch-notes#audio'][COLOR=rgb(242,232,217)]Audio[/COLOR][/URL]
• [COLOR=rgb(140,137,130)]Fixed an issue where a very loud sound effect of a running watercould be heard around the Swamp area under SIRCAA and around the Swamps region[/COLOR]
• [COLOR=rgb(140,137,130)]Improved the voiceover clarity when talking too close to NPC.[/COLOR]
• [COLOR=rgb(140,137,130)]Tuned up the volume of the dialogues of Sgt. Metlov and Lt. Maystrenko during "Back To The Slag Heap" mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Added voice sound effect for Skif during energy drink overdose state.[/COLOR]
[URL='https://www.stalker2.com/news/update-1-7-patch-notes#open-world'][COLOR=rgb(242,232,217)]Open World[/COLOR][/URL]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Brain Scorcher location, STC Malachite region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Kopachi location, Cement Plant region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Shelter location, Wild Island region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Armory.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Yaniv location, Yaniv region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Volkhov Sam location, «Rostok» Factory region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Pig Feedlot location, Сordon region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Horodyshche Hamlet location, Swamps region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Reloading Point location, Cement Plant region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Central Elevator location, Chemical Plant region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Rozsokha Rwd location, Yantar region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Chemical Tanks location, Chemical Plant region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Sphere location, Lesser Zone region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Mobile Building Enterprise location, Jupiter region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Mobile Building Enterprise location, Jupiter region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Helipad location, Sircaa region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Overpass location, Wild Island region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Port Cranes location, Backwater region.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements for Vehicle Park location, Duga Radar region.[/COLOR]
• [COLOR=rgb(140,137,130)]Added new "Light Rainy" weather.[/COLOR]
• [COLOR=rgb(140,137,130)]Minor LA/LD improvements at the Rostok Factory location.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed light leaks in X3 lab.[/COLOR]
• [COLOR=rgb(140,137,130)]Level Art and Level Design improvements in Monolithian Barracks location, Generators region.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with terrain texture seams at Rozsokha Station.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with terrain texture seams at Duga.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with lightning and foliage at Azimuth Station.[/COLOR]
• [COLOR=rgb(140,137,130)]FIxed an issue with foliage inside Quiet's Camp building.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with stash access at Duga.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the possibility of dying from the emission inside the Slug Heap right after the fast travel.[/COLOR]
• [COLOR=rgb(140,137,130)]Removed a jump after interaction with the radio at Chemical Plant.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when some textures of cranes and parts of their models load abruptly when approached by the character.[/COLOR]
• [COLOR=rgb(140,137,130)]Removed 'Admin' placeholder text at Data Centre in SIRCAA.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed loading on the distance for the Promin CMD Factory building walls.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed loading on the distance for the door at the entrance to the burer's lair at Railway Maintenance Facility location.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed underground unload on close distance for Cement Factory location.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed unload of wardens helicopter on close distance.[/COLOR]
• [COLOR=rgb(140,137,130)]Adjusted the brightness of distance grass at Burnt Forest.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when foliage were popping up in front of the player.[/COLOR]
• [COLOR=rgb(140,137,130)]Minor LD improvements in the Prypiat region.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where during the emission Player was receiving markers to the shelter locations, such as Spark Bunker and Zustrich Canteen, but would be unable to get inside.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when player was able to leave map boundaries at the beginning of the There and Back Again mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Removed placeholder item inside the Ninth's house.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the player could get to the building with the spatial anomaly without any way out at the Containers location.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the door to the Kaymanov's office could be missing at the Generators location.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where Neutrals Lair could be present outside the accessible area of the world map.[/COLOR]
[URL='https://www.stalker2.com/news/update-1-7-patch-notes#cutscenes-and-animations'][COLOR=rgb(242,232,217)]Cutscenes and Animations[/COLOR][/URL]
• [COLOR=rgb(140,137,130)]Fixed broken pistol shadow during the reloading animation while detector is equipped.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with the animation of the left hand during reloading of Kharod gun.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the detector could remain static during reloading of the pistol.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue the left hand with the detector could disappear after activating flashlight during the sprint.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where Zhuzha and Gonta could not start arguing in scene if the last snork was killed close to Gonta.[/COLOR]
• [COLOR=rgb(140,137,130)]Reduced resources consumption before cutscenes start.[/COLOR]
• [COLOR=rgb(140,137,130)]Improved Skif's pistol draw animation after jumping off the ladder.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed Flesh death animation from the shotgun shot.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed death animation from assault rifle of Pseudogiant.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when several mutants could die with the same animation in a row.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue with stuck in A pose dead mutants that died in anomaly outside of player's field of view.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the animations of Barkeepers with the Glass.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the animation of reload with paired magazine.
Fixed incorrect weapon position is activated when Player installs a scope on a weapon while is auto-lean with active grenade launcher.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the players hands weren't touching the stash hatch after equipping new armor.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that caused left arms of NPCs to get stuck inside their bodies after receiving critical damage.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that caused Flashlight to appear above the head of NPC with NVG.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the performance drop during the cutscene with Strider and Faust during the Hot On The Trail mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed performance drop in a cutscene with Kaymanov during An Act Of Mercy mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed performance drop in a cutscene during the In Search Of Past Glory mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed animation twitches during climbing over obstacles.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when Psy Phantom NPCs was twitching during their movement toward the player.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with missing subtitles for Agatha during the cutscene of An Invisible Threat mission.[/COLOR]
[URL='https://www.stalker2.com/news/update-1-7-patch-notes#game-settings-menus-and-ui'][COLOR=rgb(242,232,217)]Game Settings, Menus, and UI[/COLOR][/URL]
• [COLOR=rgb(140,137,130)]Fixed an issue where the backup files could be sorted randomly after reopening the backup menu.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the cursor could not be controlled after placing a custom marker using gamepad.[/COLOR]
• [COLOR=rgb(140,137,130)]Detector item size in inventory changed to 1x1.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the NVIDIA Reflex Low Latency option could disable after the title reboot.[/COLOR]
• [COLOR=rgb(140,137,130)]Slightly reworked visuals for artifacts and consumables effect influence.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the notifications about receiving notes could remain on the screen infinitely.[/COLOR]
• [COLOR=rgb(140,137,130)]"Fixed an issue where, if the Numpad 5 and 2 keys were assigned to move forward/back, rotating the camera up/down would also be triggered.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the player could not use the button set for underburrel launcher.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where after clicking to the Dialogue section of the controls menu, the player was navigated to the Map controls.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the preset change arrows were too small in the video settings menu.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the stock upgrade icons of SVDM-2, AR416 and GP37 could overlap with description.[/COLOR]
• [COLOR=rgb(140,137,130)]Added the option to disable headshot sound in option.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the typo of the "Warning" pop-up of the upgrade sequence.[/COLOR]
• [COLOR=rgb(140,137,130)]Reduced markers overlapping on the map.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue that prevented HUD to appear after receiving damage while browsing PDA.[/COLOR]
• [COLOR=rgb(140,137,130)]Reworked upgrade status message in upgrade tab of PDA.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with full aim assist set in controls settings when loading a save with different type of assist on Newbie difficulty.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when the Sound settings were saved, even if the player exited settings without applying the changes.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when the interaction dot was transparent.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when the subtitles were displayed while being disabled in Options after closing PDA/Item selector/Inventory.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue when the items in inventory get sorted after loading saved game.
Fixed a misalignment of camera when Player enters cutscene with equipped bolt during the Visions Of Truth mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Adjusted Night vision deactivation during the dialogues.[/COLOR]
• [COLOR=rgb(140,137,130)]Changed the d-pad hint appearance on the weapon selection menu for the Night Vision.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when HUD disappears upon engaging PDA while performing a jumping action.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed input unresponsiveness if try to open Pause Menu while dropping items.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed absence pop-up message about confirmation of changes when closing the Options.[/COLOR]
• [COLOR=rgb(140,137,130)]Resolved the issue where Voiceover localization does not change after the overall title language is changed.[/COLOR]
• [COLOR=rgb(140,137,130)]Removed Scroll speed dependency over title performance (FPS).[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when unloaded Weapons could be dropped from the stack in a fully loaded state.[/COLOR]
• [COLOR=rgb(140,137,130)]Added Immersive mode of player's HUD.[/COLOR]
• [COLOR=rgb(140,137,130)]Redesigned inventory stats.[/COLOR]
• [COLOR=rgb(140,137,130)]Improved some tutorials.[/COLOR]
• [COLOR=rgb(140,137,130)]Adjusted navigation with the consoles controllers in an attachment selector.[/COLOR]
• [COLOR=rgb(140,137,130)]Removed possibility to open a contextual menu during dragging an item in a stash.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed Infinite loading screen on saves made on Noontide base.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when simultaneously pressing L1 and 'X' in the Inventory causes the Menu to lock.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue when the untracked quest stages in the Journal look like tracked in the Pause menu.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed inconstancy in region/location of the mission in the Pause menu and in the Journal.[/COLOR]
• [COLOR=rgb(140,137,130)]Adjusted the screenshots taken during the quick save.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the trade window could close after clearing the barter window.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the first campaign slot could become active after cancelling loading the save from another slot.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the player could be able to drag an item during the inventory sorting.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the Unequip button could not be functional on looting screen on controller.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the Mission Journal could change it's description after the save/load during the Visions Of Truth mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the display resolution parameter visually restores to the default screen resolution after restarting the title.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue where the compass was visible after setting it to "Always Off" in the game settings.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed an issue with incorrect item selection after switching from the detector to the bare hands and back to the detector.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the issue with missing music during the final credits.[/COLOR]
• [COLOR=rgb(140,137,130)]Updated description for hair quality settings in the graphics menu.[/COLOR]
[URL='https://www.stalker2.com/news/update-1-7-patch-notes#localization'][COLOR=rgb(242,232,217)]Localization[/COLOR][/URL]
• [COLOR=rgb(140,137,130)]Fixed several typos in the mission journals.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed several typos in the dialogue with Gonta during the A school of life mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed a typo in the description of 5.56x45 ammo.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the typo in the dialogue during The Sound Of Music mission in Ukrainian localization.[/COLOR]
• [COLOR=rgb(140,137,130)]Adjusted subtitles to correspond to voiceover during A Needle In A Haystack mission in Ukrainian localization.[/COLOR]
• [COLOR=rgb(140,137,130)]Adjusted subtitles to correspond to voiceover during An Errand For Warlock mission in Ukrainian localization.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the typo in the phrase of Sanya Ocheret during The Boundary mission in Spanish localization.[/COLOR]
• [COLOR=rgb(140,137,130)]Improved Korean text localization in different game areas.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the description of "Veniamin IV's flash drive" quest item.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the typo in the dialogue during In Search Of A Guide mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed the inconsistency of NPC names in Ukrainian text localization during Black Sheep mission.[/COLOR]
• [COLOR=rgb(140,137,130)]Rewrited description of Limited Edition Non Stop energy drink.[/COLOR]
• [COLOR=rgb(140,137,130)]Improved readability of fonts for Japanese, Simplified Chinese, Korean languages.[/COLOR]
• [COLOR=rgb(140,137,130)]Fixed English localization issue for the message about loading of backup save files.[/COLOR]